Teaching is a cultural activity. Some people think of teaching as an innate skill, something you are born with. Others think that teachers learn to teach by enrolling in college teacher-training programs. Teaching is a cultural activity because it is learned through informal participation over long periods of time. It is something one learns to do more by growing up in a culture than by studying it formally.
As a continuation to the above question about teaching being a cultural activity, here are some observations done from a study called TIMSS. TIMSS stands for Third International Mathematics
and Science Study. It was a comprehensive cross-national comparison of
achievement study intended to investigate math and science achievement among
fourth, eighth, and twelfth grade students in forty-one countries. Here are lessons learned from that study.
The major facts learned from the lessons are the following:
In Germany, teachers are in
charge of the mathematics, which is quite advanced. In many lessons, teachers
lead students through a development of procedures for solving general classes
of problems. There is a concern for technique, where technique includes both
the rationale that underlies the procedure and the precision with which the
procedure is executed. Developing advanced procedures is a good motto for the
German teaching method.
In the U.S. the
level of learning is less advanced and requires much less mathematical
reasoning than in the other two countries. Teachers present definitions of
terms and demonstrate procedures for solving specific problems. Students are
then asked to memorize the definitions and practice the procedures which is why
it’s learning motto is “learning terms
and practicing procedures.”
As this relates to game design, the question arises: Are game principles equal across all cultures, or do they change depending on the culture they are played in? Does varied instruction shape the minds of students to think certain ways, and therefore games need to be designed specifically for people in that culture? Will an educational game designed in America be equally effective for Japanese students?
Please feel free to share your thoughts and any links to information you may have on this topic.
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